A Classic Adventure Strategy Game
 

Songs of Conquest
Upcoming improvements

updated: May 17, 2022

This is an overview of issues or aspects of the Early Access version we know are not optimal and that we are looking at improving. For any feedback please join our Discord and let us know. If you have a feature request use our official feature upvote system.

Please note this is not an extensive road map of development — we will release a road map later on.

Good to know

Gameplay

AI

UI

Localisation

Map Editor

Audio

 
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Good to know

  • In rare cases, the game starts to leak memory until you restart the game. This is being investigated and will be solved in the future.

  • After converting a town with walls built, they will still be there afterwards and you can buy them again to no effect

  • The gold income generated by occupying enemy towns is lost when loading a saved game or if a player leaves the game.

 
 

gameplay

Maps

  • More skirmish maps will be added.

Spells

  • DoT spells aren’t getting buffed by spell damage, they should.

  • Spell damage stat affects more spells than it should (e.g. Arcane Push Repel).

  • Some spells that shouldn’t be affected by spell damage are affected by it.

Marketplaces

  • Neutral marketplace for resources is planned for future updates.

  • Neutral marketplace for buying and selling artifacts is planned for future updates.

Abilities and Traits

  • Some troops that currently have either the “Wait” or “Defend” ability will later get a different ability. There are currently too many troops that have the wait ability.

  • The description of the trait Venomous shows the wrong damage number. This will be fixed in a future update.

Hotseat

  • You can play hotseat with the Early Access build, but it’s not optimal to find at the moment. Go to Single Player, choose Skirmish, remove the AI players, add all the Human players you want by clicking Join. Happy hotseating!

 
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AI

  • AI currently only has Easy and Normal difficulties, we will add more difficulties in future updates.

  • AI is not yet optimized for using portals so expect worse AI-performance and slower AI turns on maps with many portals.

 
 

UI and fontsizes

  • We are looking at options for scaling the entire UI and options for scaling font sizes across the game.

 
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Localisation

  • Parts of the game are not localized and those parts will be displayed in English.

  • As EA continues on and more content is added more things will not be localized at first..

 

Map Editor

  • We are planning to do an UI/UX overhaul of the Map Editor. Because of this, it’s mainly unlocalized and does not have any tutorials.

 
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Audio

  • Baryan town building's sound effects are built out of recombining SFX layers of Arleon town buildings. Will be fixed in future updates.

  • A few minor sound effects are missing.

 

assets & access

Press & Content Creators


PRESS CONTACT

For any specific press related enquiries please use the link below. We’d love to hear from you.

request keys

You are welcome to request keys via KeyMailer or by sending us an email directly.

press kit

To access our full presskit please use the link below. If you need anything else just contact us.

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