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Changelog v0.75.7 — JUNE 8, 2022
Fixes & Improvements
Additions
Added difficulty levels Normal and Hard to Song of Stoutheart campaign
— Easy and Very hard will be added later and difficulties to Rise of Ashes will be added
Added ability to replay a Quick battle in Manual battle if you didn’t like the results
Gameplay
Fix being able to end up with having both a two-handed artifact and an off-hand artifact equipped at once by replacing a two-handed artifact in the backpack with an equipped main-hand artifact
Fix sometimes not being able to remove artifact increasing the Command stat even though the wielder has enough Command without it
Fix issue where you could only donate one less troop than max size allowed, even if you had enough troops on the giving wielder
Fix artificers mines using wielder level as multiplier instead of stack size
Q can be used to fast walk
Fix the mass move button not handling stack size research correctly
Troop changes:
— Toxicologists initiative raised to 12 (was 11)
— Bane: Initiaitve raised to 16 (was 15), max damage lowered to 8 (was 9), price adjusted to 350 gold and 1 Celestial Ore (was 350 gold)
— Aurelian Scholars initiative lowered to 9 (was 21)
— Necromancers initiaitve lowered to 10 (was 23)
— Blessed Bones price changed to 1400 gold (was 1200 and 1 Glimmerweave)
— Dire Dreaths max damage lowered to 6 (was 7)
— Hellbreaths max damage raised to 24 (was 20)
— Hellroars damage range raised to 26-32 (was 25-30)
— Storm Guards damage lowered to 3-5 (was 4-6) and cost lowered to 200 (was 220)
— Sage’s hp lowered to 14 (was 15) and cost raised to 340 (was 320)
— The cost to evolve dragons into Elder Dragons lowered to 900 gold and 3 ancient amber (was 600 gold and 5 ancient amber)
— The cost of Bandit was raised to 360 gold (was 350 gold)
Shaman Tents upgrade changed to 5 stone, 5 Ancient Amber and 5 Glimmerweave (Was 4 stone, 3 Ancient Amber and 3 Glimmerweave.)
Chelun Sanctuary’s upgrade changed to 5 stone, 3 Ancient Amber and 3 Celestial Ore (Was 5 stone, 3 Ancient Amber and 2 Celestial Ore)
Smoldering Cave’s final upgrade change to 30 Ancient Amber and 20 Glimmerweave (Was 30 Ancient Amber, 20 Celestial Ore and 20 Glimmerweave)
Remove Coral as a recruitable undead wielder from Song of Stoutheart mission 3
Fix Shrine of Aurelia, this effect no longer stacks and now adds 5 initiative instead of 10
UI
Prevent research from erroneously being shown as having been bought when quickly switching between tabs in the research menu
Show town/settlement names in troop overview menu
When clicking town/settlement names in building/troop overview menus the camera will move to that town/settlement
Spells: Added Tier label at top of each Essence type column to clarify tier and related skill
Spells (Adventure specific): Only shows spell as active if Wielder has Essence of that type
Spells (Battle specific): Spells in Quickbar is not sorted first by Tier and then by Cost – when using auto-populate
Spells: Overall face-lift on tier-based spell frames
Add check to see that input is valid online game code to “Join With Game Code” popup
Stop the “town chooser” menu on the Rally Point screen from listing the town that the Rally Point is constructed in, as well as any towns (or settlements) that are being occupied, razed or converted
Fix issue in pre-battle menu where it was possible to end up with multiple troops on the same hex when moving them around
Prevent the UI from being toggled on and off while writing in chat or bug reporting window
Show a troop’s Attacks stat in tooltip when it is more (or less) than 1
Fix bug that could erroneously show a troop ability as being activated when the troop was just making multiple attacks
Better wait screen when entering battle in multiplayer mode
Show active troop while targeting spells
Add tooltip with hotkey to battle spellbook button
Fix bug where random event menu showed up on top of “minimenu”
Fix issue when calculating scouting level for tooltip on entity that had zero blocking points
Fix issue where pressing ALT with the “enemy joining” menu open could cause error
Redesign of the “Hostiles want to join” menu to prevent confusion and misscliks
Updated some grid/path colors in Battle to increase readability for players with deuteranopia color blindness
Small improvements to the log in Battle
AI
Fix bug in analyzing regions with wielders stored in towns/settlements (could lead to never-ending AI turn)
Fix nullpointer issue when looking at claimable towns/settlements
Fix endless AI loop that could happen when an AI wielder was trying to repair a pillaged building that was inside an enemy wielder’s zone of control
Fix AI wielders moving towards map entities to interact with them even though they are inside enemy wielder’s zone of control
Fix AI wielders moving in to attack player’s commanders but then deciding to do other things once they reach them
Audio
Fix troop that was missing sounds
Fix issue with Oathbound Legionnaire footsteps
Misc
Fixed crash/freeze when a team was defeated (e.g. defeating 2 out of 3 players on four corners)
Made it clearer when you lost against the enemy on a beacon map what actually happened
Renamed skills related to magic and essence; added suffix “Magic” e.g “Order Magic, “Chaos Magic”, etc (only in English right now, translations will be added)
Renamed modifiers that are related to essence; added suffix “essence”. e.g “Order essence”, “Chaos essence”, etc (only in English right now, translations will be added)
Fix exception that could happen when losing a battle and dropping two duplicate trinkets at the same time