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Changelog v0.76.1 — july 7, 2022

Fixes & Improvements

Notable fixes

  • Added difficulty levels normal and hard to From the Ashes campaign

  • Simultaneous Turns in multiplayer as an experimental feature

    • — All humans play at the same time and the AI players each have their own turn after the humans are done

    • — If one player enters battle, the other non-battling players will not be able to move or interact until the battle is over (this is because of a technical limitation that we want to remove in the future). However, the “locked” players can still purchase buildings, buy troops etc

  • Added the ability to control the hostiles in battle when your opponent attacks them in multiplayer as an experimental feature.

Additions

  • Added Chinese (Traditional) as a choosable language

  • Added Korean as a choosable language in options

  • New map settings when setting up a game

    • — Force quick battles (disables manual battles) - Always or against neutral team only

    • — Disable random events

Gameplay changes

  • Change how disbanding wielders work:

    • — All artifacts carried by the wielder are dropped on the ground

    • — All troops are destroyed

    • — Wielder is then “killed”, as if it just lost a battle

    • — Can be revived later as per normal rules for defeated wielders

  • Increase Wielder cost to 3000 gold (was 2500)

  • Spell changes

    • — Earth block tier 2 now spawns 1 block at 30 hp, tier 3 spawns 2 earth blocks at 30 hp

    • — Protection now also grants spell damage reduction

    • — Rally now also grants spell damage reduction

    • — Psychic Spears damage changed to 15/25/35 and cost raised to 5 (was 10/20/30 and costing 4)

    • — Ice bolt t1 damage increased to 30 (was 25)

    • — Rupture damage increased to 50/100/150 and cost was reduced to 6+6 (was 40/80/120 costing 7+7)

    • — Breath of the Phoenix damage increased to 50/90/130 (was 40/70/100)

    • — Insect swarms damage lowered to 5/10/15 (was 6/12/18)

    • — Boiling blood’s damage changed to 10/15/20 (was 8/16/24)

    • — Arcane storm’s damage changed to 30/50/70 and cost to 16 (was 25/50/75)

    • — Invigorate’s cost changed to 4/4 (was 5/5)

  • Added trait “Magic Resistance”

    • — Grants the troop 50% resistance to magic-based damage.

    • — Added to the following troops: Crawler, Adult Crawler, Brute, Scarred Brute, Scavenged Bones, Blessed Bones

  • Scarred Brutes Hp increased to 70 (was 65) Price increased to 1000 gold and 1 ancient amber (was 900 gold and 1 ancient amber)

  • Stoutheart shall Stand ability now also grants 10% spell damage reduction

  • Fear no Foe ability now also grants 5% spell damage reduction

  • Defend changed from granting 30 defense to 25 defense and 25% spell damage reduction

  • Protect now also grants 25% spell damage reduction

  • Made sure you can build town walls and still exit the town in map Valley Low

  • Moved a pouch of gold in Death to Diplomacy (so it can be picked up)

  • Skill pools re-worked

  • Levy bonus increased to 40%/80% (was 30%/60% )

  • Increase ballista damage to 25-35 for all factions (was 20-30)

    • — Baryas ballista previously did less damage than the other factions, this was wrong

  • Change the amount of beacons needed to 70% of available, rounded up to win (was 60%)

Gameplay bug fixes

  • Fix bug where, after using the Barya Pipers’ song ability, the next active troop might not be the one with the highest initiative

  • Fix Essence Burst skill giving the essence income one extra time at the start of the second battle round. It now applies only once, as intended

  • Fix scenario where the enemy team would receive multiple “momentum” buffs when a troop with multiple damage dealing effects (for example Poison) on it died

  • Fix not receiving troops when buying troops for town defense that have max stack size increased by research

  • Fix artifacts becoming unequipped on wielders transferred between campaign levels

  • Fix issue where you could press Q to pick up objects even if it was guarded by hostiles without fighting them

  • Fixed issue where you could not cast spells sometimes

  • Fix a problem where sometimes troops would get an extra essence from Occupy rewards instead of the Wielder

UI

  • Spellbook: Visual update to clarify spell tiers

  • Spellbook: Only show spells that are available based on Wielder’s essence in Adventure mode. Tooltip now shows approximation of first battle round spell will be available to cast

  • Don’t list starting troops for wielders that have died and can be revived

  • Show the numbers involved when showing the “Offense versus Defense” damage multiplier in extend attack previews

  • Stop towns from changing name when razed or converted

  • Fix descriptions of the “Backstabber”, “Helpless”, “Persistent” and “Venomous” troop traits

  • Add ping notification to minimap when hostile wielder enters visible area

  • Select correct build site size when switching tabs in build menu

  • Allow build menu on not your turn by pressing build hotkey (X if default settings)

AI

  • Fix bug where AI could get stuck in endless loop by claimable map entities being partially covered by enemies’ zone of control

Map Editor

  • Fix NullReferenceException when trying to load a map that was corrupt when entering the map editor.

Multiplayer

  • Lobby/online games list improvements:

    • — Option to choose random faction for teams

    • — Continuously update list of online games in selected region (“Refresh” button is gone)

    • — Fix always showing zero as the number of connected players

    • — List games that are currently in progress

    • — Prevent players from joining online games when they are running different versions

Misc

  • Change default sorting in community maps section to “updated” instead of “popular”

  • Change the order of the statistics graphs regarding resources to correspond with the adventure ui

  • Update gets turn VFX

Known issues

  • If your internet connection is slow/choppy, you might experience disconnects (especially in sim-turns). We are working on solutions on how to fix this

  • In rare cases, the game starts to leak memory until you restart the game. This is being investigated and will be solved in the future.

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