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Changelog v0.76.1 — july 7, 2022
Fixes & Improvements
Notable fixes
Added difficulty levels normal and hard to From the Ashes campaign
Simultaneous Turns in multiplayer as an experimental feature
— All humans play at the same time and the AI players each have their own turn after the humans are done
— If one player enters battle, the other non-battling players will not be able to move or interact until the battle is over (this is because of a technical limitation that we want to remove in the future). However, the “locked” players can still purchase buildings, buy troops etc
Added the ability to control the hostiles in battle when your opponent attacks them in multiplayer as an experimental feature.
Additions
Added Chinese (Traditional) as a choosable language
Added Korean as a choosable language in options
New map settings when setting up a game
— Force quick battles (disables manual battles) - Always or against neutral team only
— Disable random events
Gameplay changes
Change how disbanding wielders work:
— All artifacts carried by the wielder are dropped on the ground
— All troops are destroyed
— Wielder is then “killed”, as if it just lost a battle
— Can be revived later as per normal rules for defeated wielders
Increase Wielder cost to 3000 gold (was 2500)
Spell changes
— Earth block tier 2 now spawns 1 block at 30 hp, tier 3 spawns 2 earth blocks at 30 hp
— Protection now also grants spell damage reduction
— Rally now also grants spell damage reduction
— Psychic Spears damage changed to 15/25/35 and cost raised to 5 (was 10/20/30 and costing 4)
— Ice bolt t1 damage increased to 30 (was 25)
— Rupture damage increased to 50/100/150 and cost was reduced to 6+6 (was 40/80/120 costing 7+7)
— Breath of the Phoenix damage increased to 50/90/130 (was 40/70/100)
— Insect swarms damage lowered to 5/10/15 (was 6/12/18)
— Boiling blood’s damage changed to 10/15/20 (was 8/16/24)
— Arcane storm’s damage changed to 30/50/70 and cost to 16 (was 25/50/75)
— Invigorate’s cost changed to 4/4 (was 5/5)
Added trait “Magic Resistance”
— Grants the troop 50% resistance to magic-based damage.
— Added to the following troops: Crawler, Adult Crawler, Brute, Scarred Brute, Scavenged Bones, Blessed Bones
Scarred Brutes Hp increased to 70 (was 65) Price increased to 1000 gold and 1 ancient amber (was 900 gold and 1 ancient amber)
Stoutheart shall Stand ability now also grants 10% spell damage reduction
Fear no Foe ability now also grants 5% spell damage reduction
Defend changed from granting 30 defense to 25 defense and 25% spell damage reduction
Protect now also grants 25% spell damage reduction
Made sure you can build town walls and still exit the town in map Valley Low
Moved a pouch of gold in Death to Diplomacy (so it can be picked up)
Skill pools re-worked
Levy bonus increased to 40%/80% (was 30%/60% )
Increase ballista damage to 25-35 for all factions (was 20-30)
— Baryas ballista previously did less damage than the other factions, this was wrong
Change the amount of beacons needed to 70% of available, rounded up to win (was 60%)
Gameplay bug fixes
Fix bug where, after using the Barya Pipers’ song ability, the next active troop might not be the one with the highest initiative
Fix Essence Burst skill giving the essence income one extra time at the start of the second battle round. It now applies only once, as intended
Fix scenario where the enemy team would receive multiple “momentum” buffs when a troop with multiple damage dealing effects (for example Poison) on it died
Fix not receiving troops when buying troops for town defense that have max stack size increased by research
Fix artifacts becoming unequipped on wielders transferred between campaign levels
Fix issue where you could press Q to pick up objects even if it was guarded by hostiles without fighting them
Fixed issue where you could not cast spells sometimes
Fix a problem where sometimes troops would get an extra essence from Occupy rewards instead of the Wielder
UI
Spellbook: Visual update to clarify spell tiers
Spellbook: Only show spells that are available based on Wielder’s essence in Adventure mode. Tooltip now shows approximation of first battle round spell will be available to cast
Don’t list starting troops for wielders that have died and can be revived
Show the numbers involved when showing the “Offense versus Defense” damage multiplier in extend attack previews
Stop towns from changing name when razed or converted
Fix descriptions of the “Backstabber”, “Helpless”, “Persistent” and “Venomous” troop traits
Add ping notification to minimap when hostile wielder enters visible area
Select correct build site size when switching tabs in build menu
Allow build menu on not your turn by pressing build hotkey (X if default settings)
AI
Fix bug where AI could get stuck in endless loop by claimable map entities being partially covered by enemies’ zone of control
Map Editor
Fix NullReferenceException when trying to load a map that was corrupt when entering the map editor.
Multiplayer
Lobby/online games list improvements:
— Option to choose random faction for teams
— Continuously update list of online games in selected region (“Refresh” button is gone)
— Fix always showing zero as the number of connected players
— List games that are currently in progress
— Prevent players from joining online games when they are running different versions
Misc
Change default sorting in community maps section to “updated” instead of “popular”
Change the order of the statistics graphs regarding resources to correspond with the adventure ui
Update gets turn VFX
Known issues
If your internet connection is slow/choppy, you might experience disconnects (especially in sim-turns). We are working on solutions on how to fix this
In rare cases, the game starts to leak memory until you restart the game. This is being investigated and will be solved in the future.