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Changelog v0.77.0 (PTR) – September 6, 2022

Fixes & Improvements

Notable additions

  • New multiplayer mode: BATTLE. You can now play Battle only matches against friends, AI or random people online. Just pick an army created by the developers or create one yourself in the Army Creator.

Additions

  • Large skirmish map Bad Neighbours added

  • Easy Setting added to campaigns

  • Add notifications and updated round text for maps with a round limit

  • Add video option to limit framerate

  • Add Hotseat link to Multiplayer section of Main Menu

Gameplay changes

  • Dead Wielders count towards the total number of Wielders the player can have

  • Wielders can no longer be disbanded

  • Dead Wielders can always be revived, even if it brings the total number of living Wielders above the current limit

  • Pre-requirement for march skill updated for Awakened

Gameplay bug fixes

  • Fix not receiving gold incomes from occupied towns when continuing on a saved game

  • Fix rare movement edge case where AI could get stuck in an endless loop

  • Fix battle AI not being able to handle casting several spells on higher tiers when they can be cast on more than one troop

  • Fix Wielders sometimes moving because of newly constructed buildings even when it wasn’t necessary

UI

  • Add better camera zoom values in battle to support wider screen resolutions

  • Fix no visible level up button in the wielder list

  • Fix incorrect attack action in tooltip for towns

  • Fix guard tower upgrade tooltip

  • Fix mouse instructions hidden in tooltips when not your turn

  • Fix memory leak when hovering the mouse cursor over selectable things on the map

AI

  • AI upgrading and also switching out (weaker) troops when entering towns/settlements has been made more likely to happen. 

  • Recruitment has gotten a overhaul in general, promoting more sensible recruiting

  • Skill selection scoring has been changed, in some ways to promote command in situations when it got pushed to the bottom. 

  • Add more decision inputs for when deciding what to build

  • More diverse and flexible ways of building has been added

  • AI concept of handing out roles specific roles to its wielders

  • Pathing/tracing nearby items for pickup/claiming has been fundamentally changed

  • An improved retreat option is in place to make feeding weak wielders to opponents less likely to happen.

  • Fixed bug where It inverted treat checks which made Suicide opponents appear as Very Easy, this was particularly nasty.

  • Fixed bug where the AI could not "see" some items under hostile zone of control, nor items it was standing next to.

  • More detailed cache invalidation to help speed up think loop times

Localization

  • Minor fixes on missed localisation

Multiplayer

  • Can now open spellbook during opponent's turn in Battle

  • Hotseat is now available via Main menu

Audio

  • Update Piper’s Post sfx

  • Update Merchants Guild sfx

  • Add Barya Workshops sfx

  • Fix Sassanid footsteps

  • Rework and update other Barya sounds

Known Issues

  • Battle mode

    • — Essence shield Power skill doesn’t currently work

    • — Inviting a friend to play using a game code and then canceling while the friend chooses his/her army gives exceptions when trying to connect to another game (of any kind)

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