***
Changelog v0.77.7 – September 21, 2022
Fixes & Improvements
Notable additions
New multiplayer mode: BATTLEGROUNDS. You can now play Battle only matches against friends, AI or random people online. Just pick an army created by the developers or create one yourself in the Army Creator.
Add Easy setting to campaigns
Add Turkish language option
Additions
Large skirmish map Bad Neighbours added
Add notifications and updated round text for maps with a round limit
Add video option to limit framerate
Add Hotseat link to Multiplayer section of Main Menu
Gameplay changes
Dead Wielders count towards the total number of Wielders the player can have
Wielders can no longer be disbanded
Dead Wielders can always be revived, even if it brings the total number of living Wielders above the current limit
Pre-requirement for march skill updated for Awakened
Gameplay bug fixes
Fix not receiving gold incomes from occupied towns when continuing on a saved game
Fix rare movement edge case where AI could get stuck in an endless loop
Fix battle AI not being able to handle casting several spells on higher tiers when they can be cast on more than one troop
Fix Wielders sometimes moving because of newly constructed buildings even when it wasn’t necessary
Fix issue where battle maps with forest and mountain themes were not selected as often as they should be
Fix buff/nerf tooltips in battle showing spell descriptions instead of spell effects
UI
Add better camera zoom values in battle to support wider screen resolutions
Fix no visible level up button in the wielder list
Fix incorrect attack action in tooltip for towns
Fix guard tower upgrade tooltip
Fix mouse instructions hidden in tooltips when not your turn
Fix memory leak when hovering the mouse cursor over selectable things on the map
AI
AI upgrading and also switching out (weaker) troops when entering towns/settlements has been made more likely to happen.
Recruitment has gotten a overhaul in general, promoting more sensible recruiting
Skill selection scoring has been changed, in some ways to promote command in situations when it got pushed to the bottom.
Add more decision inputs for when deciding what to build
More diverse and flexible ways of building has been added
AI concept of handing out roles specific roles to its wielders
Pathing/tracing nearby items for pickup/claiming has been fundamentally changed
An improved retreat option is in place to make feeding weak wielders to opponents less likely to happen.
Fix bug where it inverted treat checks which made Suicide opponents appear as Very Easy, this was particularly nasty.
Fix bug where the AI could not "see" some items under hostile zone of control, nor items it was standing next to.
More detailed cache invalidation to help speed up think loop times
Stop AI from casting Fury spell when it has only ranged troops
Added dynamic caching of data in multiple places to help increase performance
Localization
Minor fixes on missed localisation
Multiplayer
Can now open spellbook during opponent's turn in Battle
Audio
Update Piper’s Post sfx
Update Merchants Guild sfx
Add Barya Workshops sfx
Fix Sassanid footsteps
Rework and update other Barya sounds
Optimizations
Optimize Fog of War update when walking with a wielder
Known issue
Battlegrounds: Army Creator — when dropping a troop on a slot where you already have units the resources will not be refunded correctly. You will need to delete the current troops and add new troops. You can always cancel and redo the army if your resources have been offset.