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Changelog v0.79.7 – November 22, 2022
Additions
Random map generator – choose the layout you want to use when selecting map in lobby
Added configurable turn timers as a new map settings option for multiplayer games
Added a multiplayer settings menu available to the host in multiplayer games
Added ability to purchase troops from all owned towns and settlements at once when using a Rally Point
Added Japanese translation
Added a few more random events for Loth
Two new skirmish maps added
— Eye for an Eye, small 1v1 map
— Lion’s Den, XL map with 8 players
Gameplay changes
Game has had a balance overhaul, there will be more ongoing changes and then another bigger one after all traits and abilities are in place.
Gameplay changes — Balancing
Adjusted research prices for a more standardized price setting across all factions
Added +5 initiative to Steampipers song “The Coin in my Hand”
Units changes
— Reworked initiative across all units
— Increased hp across all units
— Max researched stack size lowered for Militia, Rats, and Hunters
— Faey rager now gives chaos, chaos, creation
— Fist of Order now gives Order, Order, Chaos
— Fist of Orders max damage increased by 1 to 25
— Faey Noble and Queen's damage increased to 14—18 and 25—30
— Toxicologist now costs 250 gold, Bane costs 500
— Banes damage lowered to 4—8
— Necromancers now cost 750 gold and 1 Celestial Ore
— Necromancers max dmg increased to 12
— Scavenged bones now cost 850, Blessed bones cost 1200
— Bones stack size increased to 10, with research 15
— Scavenged Bones damage lowered to 14—16 and Blessed Bones 18-20
— Legions and High Legions damage increased to 30—35 and 40—50
— Dreaths max damage increased from to 5 and Dire dreaths damage increased to 5—7
— Dire dreath now gives an additional Chaos
— Dire dreath price increased to 300
— Tinkerers stack size decreased to 15, with research 30
— Tinkerer now cost 400 and artificers 650
— Artificers damage lowered to 9—12
— Scarred Brute now costs 1200
— Scarred Brutes damage increased to 20—24
— Shadow now costs 1000 and 1 Glimmerweave
— Sassanid researched stack size lowered from 25 to 20
— Sassanid damage increased tp 15—20
— Shadows minimum damage lowered by 1 to 25
— Hellbreath and Hellroars damage increased 25—35 and 40—50
— Hellbreath price increased to 1600 and 1 Celestial Ore
— Hellroar price increased to 2200 and 2 Celestial Ore
— Guard stack size increased to 30, 50 with research
— Guard and Protectors max damage increased by 1
— Guard cost increased to 250
— Crawlers damage increased to 8—10
— Crawlers cost increased to 450
— Adult Crawlers damage increased to 12—16
— Adult Crawlers cost increased to 700
— Chelun damage lowered to 12—14
— Chelun Elders damage lowered to 16—20
— Dragons damage increased to 40—50
— Elder Dragons damage lowered to 50—70
— Dragons cost lowered to 2500 + 2 Ancient amber
— Elder Dragons cost lowered to 3000 + 4 Ancient Amber
Note: Many units still do not have the trait or ability they’re supposed to have, so more changes might come when those arrive in the game.
Spell changes
— Protection cost lowered to 4 order
— Quicken cost increased to 5 order
— Aggression cost lowered to 4 destruction
— Damage of Fireball increased to 35/70/100
— Invigorate now gives 5/10/15 initiative +1/2/3 move, was +10/15/20 initiative +1/2/3 move
Increased the cost of the following spells:
— Invigorate
— Onslaught
— Justice
— Rapid Fire
— Rejuvenation
Building prices and prereqs reworked across the board to be a bit more synergistic and adjusted to troop income worth
Wielder changes
— Starting troops adjusted and changed according to new prices
— Starting skills changed and adjusted in some cases
— Specialties changed and adjusted here and there
Skill changes
— Positioning now gives 15 ranged resistance, then 30 and the final tier gives +1 move first round
— Prepared now gives +10 initiative and +1 move first round at tier 3
— Impressive now gives 10/15/20% more chance of hostiles either fleeing or joining
— Raider tier 3 now gives 400 bonus gold and +1 movement and +1 view radius
Skirmish and campaign maps updated with some different army values and pickups based on the balance changes
Battlegrounds
Fixed wrong team color on defender in post battle menu
Disabled turn timers when playing Battlegrounds by friend invite
Twelve more wielders added for use in Battlegrounds
Old battlegrounds armies may now be invalid because of price changes
UI
Rework wielder/building interaction menus into 3 separate menus (town interaction, rally point and troop building menus)
Updated New Round/Your turn popup
Minor additions to purchase wielder menu (Better Barya portrait positioning, more info on owned wielders, always show command skill, hide purchase button on owned wielders)
Show town name instead of "city" in pre battle menu if no wielder is present
Added specific beacon icon to notification HUD
Removed positions that are under fog of war from a wielder’s movement outline
AI Adventure
Performance optimisation
Fixed bug that stopped the AI from claiming certain neutral faction buildings
Fixed an issue where AI could not sell buildings
Made long distance pathing be more precise
Fixed issue with valuable items not being cleared from cache after interaction, creating what appeared to be pathing issues
Fixed issue with distance-to-item penalty calculation
Fixed issue with balancing troops when taking from map entities
Improved situation where AI previously would stop building on its towns
AI Battle
Fixed abandoning its current position for an inferior one due to not treating it as a valid candidate
Fixed ranged units using the movement logic for melee units
Fixed ranged units not evaluating damage done to enemy units correctly if an attack was preceded by a move
No longer makes sub-optimal moves after a good one due to still having movement left
Better at adapting to current situation compared to blindly going for its long term target
Ranged units locked in a zone of control now consider a melee attack
Ranged units less interested in moving to within deadly range as part of an attack to encourage attacking without moving and without penalty
Removed threat from positions an ranged enemy unit could target only by moving
Increased value of high ground when evaluating potential positions
Audio
Added sound when Sim turn is locked
Rework and update turn timer sound effect
Bug fixes
Fixed “You can go back and level up later” mini tutorial showing up at wrong times
Fixed auto-equipping “Any Hand” artifacts replacing main hand weapon even if the Wielder has no artifact equipped in off hand
Fixed bug where camera panned to wielders teleporting in fog
Fixed many instances of sounds and VFX playing for entities that where covered by fog-of-war
Fixed artistic color tints showing up as interactable in-game
Solved at least some cases of players getting stuck on loading screen when other players disconnect during loading
Fixed issue with Bandit Hideout battle map causing exceptions and soft locks when humans or AI attacked them on maps where they had their default defenders changed
Optimizations
Adventure AI optimizations with focus on larger maps
Known Issues
Threat level indicator sometimes gives wrong threat assessment — be wary!
Sim-turns is at version 0.1
Co-Op (Teams) is at version 0.1
All traits and abilities for troops are not yet implemented