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Changelog v0.89– OCt 27, 2023
Changelog v0.89
Notable additions
New main menu
Added Achievements
Enable non-battling players to move and interact with objects in online games while others are engaged in combat
Updated AI difficulties
Added updated Random map layouts for 2, 4, 6 and 8 player
Notable bug fixes
Fixed “Set as AI”-button not working correctly when a human fights for a hostile army.
Fixed Graveyard & Bandit Hideout sometimes not giving treasure after victory.
Fixed duplicate Wielder appearing in RMG maps.
Chat UI “Send”-button should no longer appear off-screen.
Fixed a couple of cases that could get AI stuck on its turn during adventure
Fixed broken dialog headers in campaigns
Adventure
Added options when starting a conquest to use double view radius for initial map exploration, or complete exploration of the whole map
Fixed issue with landscape sometimes casting odd shadows on itself around different elevations
Fixed artifacts and pickups being included in a wielder’s movement outline even though they are unreachable due to elevation differences
Fixed bug where when splitting troops they could end up with the previously selected wielder
Fixed issue with “Risen wants to join your army” menu not being shown after a successful attack on the town where the Wielder moves in to occupy it
Updated chat window anchor to fix bug where send button was outside screen
Fixed exception and artifact slots disappearing that could happen when transferring artifacts between wielders
Troops of the same faction are now more likely to join you for free or for gold
Hostiles fleeing from battle now reward 80% of their XP kill value, up from 50%
When building walls around a town, all enemy wielders will now leave the area instead of being caught inside the walls
If the camera has moved to show the other team’s wielders moving on their turns, it will return to your selected wielder when it becomes your turn again
Defeat menu now shows the reason for defeat in addition to any custom map text
“Hostile Growth” notification is now of type “info” instead of “negative”
Battle
Troops that are immune to magic no longer take damage from acid clouds
Fixed the “No thanks” button in the “You have been selected to control these neutral enemies against another player” popup sometimes not working
Added fallback to allow the battle to continue if AI-controlled Burrowers die from damage-over-time effects while burrowing instead of soft locking the game when it becomes their turn again
Move the battle queue slightly to the right so it doesn’t cover the battle log in some aspect ratios
Common
Added achievements
Many changes to what tutorials are shown when and what they contain (overall: less tutorials)
®New main menu™
Map editor
Lava texture effect added under Custom Types
Town square texture added under Custom Types
Chasm texture effect added under Custom Types
Decorations like grass and bushes are no longer drawn under bridges
Greatly reduced the number of skeletons on Barya’s ground textures
Fixed issue causing decorations like trees not to be properly spawned when drawn on terrain chunk edges
Fixed issue with decal materials causing visible Z-fighting when drawing in the map editor
Make it possible to use any troop or wielder as a speaker during a dialogue
It’s now possible to remove a hostile mid-game using the Kill Hostile trigger
Add team game criteria "Faction" for checking a teams faction
Add an option to select sub layout when generating a random map
Add an option to select win conditions when generating a random map
Add an option to export minimap with icons representing Towns/Settlements and Spawnpoints.
Forced AI players will no longer be counted into the Player Count of the map when selecting a map (requires a re-save of the map before it’s applied in the map editor). e.g A 3-player map with 2 forced ai players will now be counted as a 1-player map.
Make the Gold Mine change its artwork slightly depending on the faction of the ground it’s standing on
Added a multiplier to income generators (e.g Gold Mines)
Multiplayer
Enable non-battling players to move and interact with objects in online games while others are battling. Non-battling players will be able to perform all actions, except starting a battle simultaneously with someone else.
AI - Adventure
Static build plans abandoned
New situational/thinking builder in place
Updated threat assessment
Offensive/attack tweaks for commanders selected for war
Multiple optimizations
Difficulty settings updated
Random Map Generator
Added updated layouts for 2, 4, 6, and 8 player
Added updated blueprint
Fixed so that you’ll no longer spawn with two wielders
Optimizations
Fixed issue with sending bug reports taking a long time to send.
Misc
You can now see starting locations when selecting a map in the lobby and when you are working on your map in the map editor
Fix an issue where graveyard treasure wasn’t automatically rewarded after a victorious battle (you had to click again).
Reduce the size of save games with better compression.
Known Issues
AI budgeting is sub-par, and affects town building and army recruitment mostly. Makes it hard to break out from some maps (sometimes)