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Changelog v0.89– OCt 27, 2023

Changelog v0.89

Notable additions

  • New main menu

  • Added Achievements

  • Enable non-battling players to move and interact with objects in online games while others are engaged in combat

  • Updated AI difficulties

  • Added updated Random map layouts for 2, 4, 6 and 8 player

Notable bug fixes

  • Fixed “Set as AI”-button not working correctly when a human fights for a hostile army. 

  • Fixed Graveyard & Bandit Hideout sometimes not giving treasure after victory.

  • Fixed duplicate Wielder appearing in RMG maps.

  • Chat UI “Send”-button should no longer appear off-screen. 

  • Fixed a couple of cases that could get AI stuck on its turn during adventure

  • Fixed broken dialog headers in campaigns

Adventure

  • Added options when starting a conquest to use double view radius for initial map exploration, or complete exploration of the whole map

  • Fixed issue with landscape sometimes casting odd shadows on itself around different elevations

  • Fixed artifacts and pickups being included in a wielder’s movement outline even though they are unreachable due to elevation differences

  • Fixed bug where when splitting troops they could end up with the previously selected wielder

  • Fixed issue with “Risen wants to join your army” menu not being shown after a successful attack on the town where the Wielder moves in to occupy it

  • Updated chat window anchor to fix bug where send button was outside screen

  • Fixed exception and artifact slots disappearing that could happen when transferring artifacts between wielders

  • Troops of the same faction are now more likely to join you for free or for gold

  • Hostiles fleeing from battle now reward 80% of their XP kill value, up from 50%

  • When building walls around a town, all enemy wielders will now leave the area instead of being caught inside the walls

  • If the camera has moved to show the other team’s wielders moving on their turns, it will return to your selected wielder when it becomes your turn again

  • Defeat menu now shows the reason for defeat in addition to any custom map text

  • “Hostile Growth” notification is now of type “info” instead of “negative”

Battle

  • Troops that are immune to magic no longer take damage from acid clouds

  • Fixed the “No thanks” button in the “You have been selected to control these neutral enemies against another player” popup sometimes not working

  • Added fallback to allow the battle to continue if AI-controlled Burrowers die from damage-over-time effects while burrowing instead of soft locking the game when it becomes their turn again

  • Move the battle queue slightly to the right so it doesn’t cover the battle log in some aspect ratios

Common

  • Added achievements

  • Many changes to what tutorials are shown when and what they contain (overall: less tutorials)

  • ®New main menu™ 

Map editor

  • Lava texture effect added under Custom Types

  • Town square texture added under Custom Types

  • Chasm texture effect added under Custom Types

  • Decorations like grass and bushes are no longer drawn under bridges

  • Greatly reduced the number of skeletons on Barya’s ground textures

  • Fixed issue causing decorations like trees not to be properly spawned when drawn on terrain chunk edges

  • Fixed issue with decal materials causing visible Z-fighting when drawing in the map editor

  • Make it possible to use any troop or wielder as a speaker during a dialogue

  • It’s now possible to remove a hostile mid-game using the Kill Hostile trigger

  • Add team game criteria "Faction" for checking a teams faction

  • Add an option to select sub layout when generating a random map

  • Add an option to select win conditions when generating a random map

  • Add an option to export minimap with icons representing Towns/Settlements and Spawnpoints.

  • Forced AI players will no longer be counted into the Player Count of the map when selecting a map (requires a re-save of the map before it’s applied in the map editor). e.g A 3-player map with 2 forced ai players will now be counted as a 1-player map.

  • Make the Gold Mine change its artwork slightly depending on the faction of the ground it’s standing on

  • Added a multiplier to income generators (e.g Gold Mines)

Multiplayer

  • Enable non-battling players to move and interact with objects in online games while others are battling. Non-battling players will be able to perform all actions, except starting a battle simultaneously with someone else.

AI - Adventure

  • Static build plans abandoned

  • New situational/thinking builder in place

  • Updated threat assessment 

  • Offensive/attack tweaks for commanders selected for war

  • Multiple optimizations

  • Difficulty settings updated

Random Map Generator

  • Added updated layouts for 2, 4, 6, and 8 player

  • Added updated blueprint 

  • Fixed so that you’ll no longer spawn with two wielders

Optimizations

  • Fixed issue with sending bug reports taking a long time to send.

Misc

  • You can now see starting locations when selecting a map in the lobby and when you are working on your map in the map editor

  • Fix an issue where graveyard treasure wasn’t automatically rewarded after a victorious battle (you had to click again).

  • Reduce the size of save games with better compression.

Known Issues

  • AI budgeting is sub-par, and affects town building and army recruitment mostly. Makes it hard to break out from some maps (sometimes)


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