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Changelog v0.92 – January 26, 2024

Changelog v0.92


Notable additions

  • New soundtracks that will sometimes play during adventure

  • Improved Arleon Campaign

  • Tweaked AI difficulty levels

  • New Map Editor features

Notable bug fixes

  • Fixed bug for various specific situations where AI could get stuck on their turn

  • Fixed bug where units with Quick trait would retaliate even after their death

  • Fixed bug where Rana mission 2 on hard would crash after round 8

  • Fixed bug that could get the AI stuck after defeating them

  • Possibly fixed “sharing violation” exception  that could occur when trying to start a campaign

  • Fixed game taking forever to start when offline

Adventure

  • Awakened skill pool changed

  • Fixed “Team X has enough beacons to win” notification sometimes being wrong about the number of rounds left

  • Added swoosh sound when moving the camera in teleporters and some additional camera transitions

  • Fixed bug where player could have spellbook or inventory open while an interaction menu shows up

  • Fixed exception that occurred after a manual battle if player cancel a building

  • Prevent player from adding more than 10 skills using the reward menu

  • Removed right click skip option for dialog, letterbox story and simple story text. Only primary click from now on

  • Updated UI notifications and animations for Beacon game mode

  • Fixed bug in Loading screen and Random event popup where player press Enter to continue and game automatically ends turn

  • Fixed issue where the dialogues kept running when you were writing a bug report

Battle

  • Changed Ice bolts damage to 50/70/90 from 40/60/100

  • Changed Ice bolts effect from being constant -2 movement -10 initiative to scaling -1 move -10 init, -2 movement -15 init, -3 movement -20 init

  • If attack preview is too far right anchor it to appear left of troop instead

  • Fixed damage going through from attackers that were actually killed by “Quick” retaliations before they got to attack

  • Fixed retaliations not granting extra attacks from Sweep/Flame attacks

  • Fixed Sweep/Flame/Barrage-attacks from damaging troops that should be invulnerable (burrowed, or have Mist cast on them)

Campaigns (potential spoilers)

  • General

    • Banned the learning skill as it's never a good choice in the campaigns

    • Made our use of auto-claiming more consistent

    • Unlock all campaigns from the start

    • Made sure we don’t spoil upcoming troop upgrades during campaigns

    • Disabled mods completely for internal campaigns

    • Better selected music to fit the story.

    • Re-writes and additional story and dialogue

  • Arleon 1

    • Improved storytelling elements (especially during the introduction and Nimander sequences)

    • Improved map design to better help new players make the “right” choices

    • Made the battles more interesting by introducing more varied essences

  • Arleon 2

    • Improved storytelling elements (especially during the Silkspool sequence)

    • Fixed issue with wielder recruitment hint not showing

    • Despawn and ban Vilja after the Ashbourne incident

    • Made the sequence around the road-blocking rock more interesting

    • Made the Cheekham fight a lot cooler

    • Reduced the number of objects surrounding Ashbourne to let the player focus on the ending

    • A rally point tutorial is now shown when the player captures Ashbourne

  • Arleon 3

    • Improved storytelling elements (introduction, etc)

    • Players now get more of a hint that something is coming for them

    • Made fights with Loth cooler

    • Improved visual storytelling elements by e.g adding dead bodies

    • Fixed issue with objectives not being removed properly

    • Gave the swamp area some love

    • Added more specialized text keys for Peradine

    • Generally made wielder fights more interesting

  • Arleon 4

    • Improved storytelling elements (introduction, Briarsbough, the Faye forest, Evergrace, Stonebreach, and GreyTor)

    • Look over the difficulty and made it easier by e.g removing spires and stopping the AI from reaching Stonebreach

    • Made it more likely that the player would start out by using vanilla troops

    • Improved the southwest area as it was underwhelming

    • Added towers to Stonegrace

Main menus

  • Revamped map selection menu flow in the lobby

  • Increased back button hitbox

  • Added missing options localizations

  • Added “Are you sure”-popup when leaving populated multiplayer lobby

UI

  • Added view range stat to wielder HUD tooltip

  • Added “Cannot be attacked” tooltip for troops that are burrowed or have had the Mist spell cast on them

  • Made it more clear to players when they are not allowed to do certain actions due to restrictions. e.g building walls when walls are turned off.

  • Added a link to Player Statistics on the Victory/Defeat screen (“Your player statistics have been updated”)

Artwork

  • Tweaked the algorithm that generates terrain elevation occlusion so that it's easier to read the difference between different elevations

  • Tweaked how dark parts of the lightmap interact with fog to avoid canopy-causing artifacts

  • Overhaul the lighting effect around fireflies

  • When idling, Wielders will now face the direction they last walked in

  • Tweaked the Story Actors spawn/despawn effects

  • Roads are now rendered in the decals layer (again) on high-qualities

  • Make sure burn marks are rendered on top of roads

  • Fixed minor issue with Loth Trading Post artwork z-fighting with the conversion artwork

Map Editor

  • Random Events can now depend on Game Variables

  • Add options to the end turn trigger effect so that you can end the turn for either humans or ai (or both)

  • Added option to suppress special effects when teleporting a wielder using triggers

  • Added option to suppress special effects when showing or hiding a story actor using triggers

  • Added roads to the landscaper

  • Add position offset to Camera Points

  • Make it possible to display tutorials using triggers

  • Fixed issue with multiple story actors with the same name being listed in dropdowns

  • Enable the story actor trigger effect to show/hide multiple actors of the same name

  • Add a popup showing the location of the exported minimap after exporting.

  • Make it possible to reward levels without also rewarding skill points (useful for setting up later campaign maps so they can be played directly from the map editor)

  • Made it possible to move items in list views (e.g trigger effects) all the way to the top or bottom by holding the shift key.

  • Changes to elevation will now cause affected map entities to refresh their position

  • Added a new trigger type that plays special effects

  • Wielder Spawnpoints can now set the Wielder’s look direction when spawned

  • The dialogue sprites of Story Actors belonging to a specific team will now display the correct team color

  • Fixed ancient issue causing message trigger set to “Hint” not to appear

  • Added a new trigger effect that can increase the size of a given hostile by x percent.

  • Added trigger effect that can ban a specific wielder of a specific team during the game

  • Made it possible to ban individual building levels for a specific team

  • Fixed the issue with income generator multiplier not working for towns and added the same options to settlements

  • Make it clear to the player if they are not allowed to build walls in a town due to its wall component settings

  • Add trigger effect for allowing or preventing walls from being built in a specific town

  • Introduced wielders revive round limit to map format limitations so that you can decide how often a player or AI can respawn their wielders

  • Added options for playing custom victory/defeat music in the post-battle menu

  • New playlists in music triggers that are replacing the old ones

  • Add temporary buffs to wielder spawns

AI - Adventure

  • Use effective distance when scoring map regions behind a closed gate

  • AI Commanders are better att re-evaluating current situations when traveling through

  • Make the AI better at understanding where there are loot pockets

  • Dampen the AI tendency to spearhead all over the map

  • AI no longer sees enemy towns/settlements/wielders or beacons in unexplored tiles

  • Updated threat assessment when it comes to sieges

  • Commanders are better at recruiting by just swapping stashed troops

  • Modify AI view on the threat from map editor

  • Difficulty levels has been tweaked

  • New scripted feature: Move to point

  • New scripted feature: Try to maintain given army

  • Fix bug where the map appeared 100% explored (for the AI) which in turn read to unreasonable decisions winning by default even if they scored low

  • Fix regression issue where the AI had stopped to use rally points 

  • Fix infinite teleportation bug between beacons as portals

  • Fix endless AI turn due to move command to current position being valid

  • Fix endless AI turn due to not getting a valid position to move to when traversing long distances

  • Fix endless AI turn due to trying to move to an object locked behind stop signs

AI - Battle

  • AI should no longer attack barriers unless that actually reduces the path to an enemy (for them or friendly Unit)

Audio

  • Broken entities no longer play their ambient sound (I’m looking at you portals)

  • Made sure music won’t start playing until the player presses continue on the loading screen

Random Map Generator

  • Added greater variation to the number of troop stacks for guards

  • Fix ancient ruins to prevent it from spawning decorations in front of it making it unreachable

Optimization

  • Several improvements to performance in large battles

  • Faster random map generation

Misc

  • Fixed “Landlord Extraordinaire” achievement being unlockable in campaign maps

  • Fixed not getting “Landlord Extraordinaire” achievement if the last step was buying an un-upgradeable building

  • Prevent recording player stats when running games from the map editor

  • Prevent maps from being counted multiple times for player stats when starting hot seat games

  • Fix the issue where accepting a game invite in Steam/GOG/Epic didn’t work if you had the game client off

  • Fixed issue where Earth Block spell tier 2 was same as for tier 3

  • Improved timing of the building and upgrading tutorials

  • Fixed code for pathfinding and all positions in range sometimes returning slightly different results

  • Stopped playing credits after every campaign

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