Changelog v0.75.6 — May 23, 2022
Fixes & Improvements
Additions
Add map Valley Low, small 1v1 map
Add new PVP only map “PVP Battle Only” where players can quickly level a wielder, build an army and battle it out.
Add key-bindings in Options/Controls (first version; will see further improvements)
Add a “Surrender” button in the Pause Menu for Skirmish & Online
Add more loading screen tips
Gameplay
Fix issue with chain lightning breaking battle and triggering incorrect hit/death animations
Fix issue with slow timescale after leaving battle during slowmotion sequence
Lower the amount of earth blocks summoned at tier 3 from 3 to 2
Adjust the health of earth blocks, tier now has 10 hp, tier 2 has 10 hp, and tier 3 has 30 hp
Lower cost of Mist from 8 to 7
Mist now lasts to the beginning of the next battle round instead of to the beginning of the troop's next round.
Change the refill timer of the blacksmith from 10 to 5
Speculative fix for “There is already an income registered” error that sometimes happened when artifacts moved between Wielders
Prevent Wielders from getting invisible 11th skill as reward from visiting map entities when they already have 10 skills
Fix auto-equipped artifacts from being placed in wrong hand
Update Conquest so a pouch of gold can be picked up
Make damage over time spells such as Insect Swarm, Boiling Blood and Acid Cloud be affected by Spell Power and resisted by Magic Resistance
Change Repel, Justice and Explosive Fungi to no longer be affected by spell power
Change so that artifacts giving Command cannot be unequipped/dropped or destroyed if you have too many troops
Change damage of acid cloud to 20/40/60, was 20/50/80
Change damage of Insect swarm to 6/12/18, was 6/12/20
Change damage of boiling blood to 8/16/24, was 8/15/25
Doctor Marjata in From the Ashes mission 3 was adjusted to fit better with her setup in Song of Stoutheart mission 4
Adjust normal ai resource advantage to intended levels for the campaign
Fix problem where AI didn’t move in mission 2 of From the Ashes campaign
Selling a building now gives back 50% instead of 75% and is rounded down instead of up.
UI
Add scrollbar to mission text area to make sure mission text and win conditions is readable in all languages
Update UX for drop artifacts
Remove notifications about players “no longer being controlled by AI” when they have used the auto battle feature
AI
Fix for AI getting stuck when surrounded by map entities
Multiplayer
Fix too few team slots being shown when starting a lobby using an online game save
Miscellaneous
Fix issue where pets in supporter pack wasn’t visible
Misc translation fixes