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Changelog v1.4 — December 17, 2024
Notable additions
Vanir faction
Artifact sets - Added 7 artifact sets and 13 new artifacts
Gold loot from battles
Troop-specific research has been reworked, many final tiers now grant traits or abilities to the unit
Many neutral hostiles in the Conquest maps now has Vanir troops
Notable bug fixes
Map Unexpected Allies has had a few fixes for unreachable areas and point of interests
Fixed problem where towns with Lock Artwork enabled, could allow out of faction buildings in certain cases even without Mixed Factions enabled.
Fixed multiple cases where the AI could get stuck in reasoning, causing their turn to never end
Game balance
Lowered unit generation in Lean-to from 4 to 3
Raider skill now gives Looter 5/10/15 and has had its bonus to Pillage lowered
Increased Faey Spirit generation by 1 to 3
Changed exotic cost of Faey Grove from 10 gw to 5 gw and 5 aa
Changed exotic cost of Faey Court from 15 gw 5 aa to 10 gw 10 aa
Hearty Meals research buffed to now give 2/4/5 hp per tier and 1 dmg at final tier, was 1/2/3 hp and 1 dmg
Nature’s Blessing buffed to give 2/4/6 dmg and 2 hp at final tier, was 2/4/5 dmg and 1 hp
Almost all troop-specific research reworked, now granting more interesting bonuses overall and often traits or abilities at final tier
Scarred Brute now has Defend ability
Artificers initiative lowered from 22 to 19
Hellroars initiative lowered from 28 to 27
Shaman and Sage initiative lowered from 25/27 to 13/14
Crawler’s initiative increased from 32 to 35
Eth’dra damage increased from 8-12 to 9-14
Adventure
Prevent town wall gates in the fog of war from animating when someone passes through them
Prevent showing names of enemy wielders hidden by fog when holding ALT button
Fixed issue where multiple rewards on the same object and in the same random range always returned the same number.
Fixed issue where the tooltip for troops in the build menu didn’t show up
Make the right route slightly easier on “A Hot Deal”
Make the breakout slightly easier on “Early Bird”
Update starting armies for Ethylle, Gnaw and Ravenfayre
Battle
Fixed issue where trying to cast a spell on a troop usings it battle queue card instead targets troop on the battlefield’s bottom row
Fixed exploding barrels sometimes doing their damage twice
Loth’s Cultist’s and Oathsinger’s songs now have the same duration as the songs of other factions
Fixed ability targeting instructions popup not being hidden if the player ends the troop’s turn
UI
Added Vanir DLC menu to main menu
Fixed issue with advanced end turn behavior while playing with simultaneous turns enabled
Stopped showing level up notification and skill selection menu for wielders that lose a battle but still gain enough XP from it to level up
Added confirmation popup when exiting to main menu from pause menu to prevent accidentally losing progress
Fixed tutorials playing neverending “pencil writing” sound
Fixed gamepad softlock when selecting the wielder list when all wielders are dead
Fixed gamepad troop management menu being openable when the selected wielder is dead
Fixed Raider’s Market’s inventory not being scrollable with gamepad past a certain number of artifacts
Map editor
Added option to set map as defaulting to have Mixed Factions turned on in lobbies (and will play with Mixed Factions enabled if started from map editor)
Prevent ballistas from being included in a wielder’s army if starting a game from the map editor with the “Powerful starting army” option enabled
Fix issue if a pickup was set to be refilled on an interval and became invisible after the first interval
Multiplayer
Improved notifications when a non-aggression pact is left or broken
When a team is defeated (or a disconnected player’s team is killed) all of that team’s claimed map entities become unclaimed
Fix issue in game list where it said “Connecting…” forever if no games were active
Campaigns
Xbox - Fix hang that commonly affected An Empress’s Hope (Loth 4) on turn 28
AI - Adventure
Fixed rare case where an AI team could get softlocked if the only path to its intended destination would pass through both a portal and an area of the map where it would be too dangerous to move through
Fixed issue with AI disregarding threats in some places
Fixed issue with AI sometimes not being able to pathfind to town with walls
Fixed bug where AI commanders only defended town with walls
Fixed AI not being aggressive about attacking towns with walls in nearby regions
Fixed AI not taking distance into account when selecting place to recruit from
Fixed issues with AI mules not delivering troops to other wielders than the main wielders
Fixed issues with trying to calculate how many troops each wielder wants to have
Fixed issue where not enough troops recruited by mules went to the main wielder
Changed AI to be more desperate in attacking/claiming towns & settlements if it doesn't own any
Changed so AI wielders don't block each other when selecting target regions
Increased chance of building a rally point when conquering a large settlement
Tweaked region pathfinding to have better cost estimates for regions and hostiles
Added the ability for AI to re-evaluate which wielder should be considered its main wielder
Added the ability for AI wielders to exchange artifacts with each other
AI - Battle
Fixed issue that caused ranged troops to move instead of attacking from current position
Fixed AI bombard option not giving extra penalty for killing off a friendly stack
Fixed AI doing costly or meaningless attacks with very weak troops
Fixed AI troops destroying obstacle "in its path" after having already passed it
Improvements to battle AI regarding town wall gates in sieges
Improved positioning when trying to protect ranged troops from enemy troops
Added small bonus for ranged troops when attacking based on number of allies the enemy target can potentially attack
Increased AI scoring for stack kills vs removing damage per round
Audio
Fixed mass spam of sound effect that could happen when camera snaps to follow other team’s wielders
Fixed sound effect being played when trying to move the camera to focus on current wielder, even if the camera didn’t actually move
Map changes
Added an Aurelian Milestone to the western part of Triad Pass
Fixed an issue in Triad Pass where the roads in purple players town became a square
Moved a blocking piece of set decoration in the middle of Four Corners that interfered with the player walking on the road
Removed an unintentional waterfall that had been created in Good Neighbours
Removed a tree that blocked an urn resource in the challenge map The Plateau
Calm Before the Storm now has more music variety and will not be stuck on silent
Fixed bug in Loth 4 where you could witness a story trigger about dragons even after enemy has killed the dragons
Misc
Xbox - Fix hang in loading screens between world map and battle prevalent on larger maps
Fixed main menu swapping background map unnecessarily
Fixed tooltip of Wait ability to avoid misleading hint about movement cost.
Fixed the first hill with the gold mine in Rana mission 4, to more clearly communicate height difference
Added beast status for Wolfs and Silvermanes
Updated tutorial images for level-up tutorials
Conquest map “Conquest” has had the faction of the second team changed from Loth to Vanir
Fixed bug in Loth 4 where you could get a story trigger about seeing dragons even if the enemy had already cleared the dragons.
Fixed some problems with unreachable areas in map Unexpected Allies
Fixed a strange looking waterfall in Barya mission 2
Fixed bug where there was a slight chance you could get stuck inside Lady Hammond’s walls during Barya mission 2
Changed music playlist in Calm before the Storm to avoid a sudden silence
1.4.10
Fixed missing random faction icon in player lobby
Fixed artifact-swapping edge case where AI would getting stuck in endless trading of artifacts
Fixed exception stemming from special effects trying to play on objects that have been destroyed
Fixed exception on Steam Deck where it was trying to use a graphics quality setting that no longer exist
Fixed Wielder sheet not updating artifact set bonuses
Fixed that Vanir DLC menu could cause an exception when being closed by using the ESC key
Speculative fix for issue with banners on towns that the player has not seen yet
Speculative fix for random crash to desktop
Updated Blind Hatred spell description
Updated Go East map with fix for impassable road and misc visual issues