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Changelog v0.99– apr 25, 2024
Changelog v0.99
Adventure
Fixed troops belonging to newly recruited or revived wielders not having traits unlocked by research
Prevent being able to swap troop stacks between wielders when one of them is too big for their new “commander”
Battle
Fixed invisible blocking hex decoration
UI
Added setting for tooltip delay
Fixed auto scroll to bottom bug for gamepad when switching tabs in menus
Fixed incorrect threat levels being shown sometimes in battle menus
Added fade transitions when moving between heavy scenes
Made sure spellbook/bar tooltips are never drawn outside the screen
Fixed team queue beacon layout bug for >20 beacons
Map editor
Added ability to see the spread of the themes on towns and settlements in the map editor
Fixed AI difficulty dropdown misleadingly being initially visible even if AI team is not forced to have a specific difficulty
Added ability to see trigger identifier names directly on the map in the editor as a gizmo
Modding
Fixed issue on the Community Campaign screen where an exception sometimes were thrown due to a missing prefab
Multiplayer
Fixed issue when loading online saves and setting a single client to control two teams that where previously in a non-aggression pact
Fixed exception when trying to open spellbook in battle using hotkey while playing as a hostile in multiplayer
AI - Adventure
Fixed edge case issue where an AI on an easier difficulty setting that has taken the place of a human player can get stuck endlessly trying to tutor a wielder
Fixed various issues with moving towards and attacking towns that had walls. This affected both offense/defense
Fixed regression issue with emergency mode on beacon maps never being enabled
Fixed issue with threat propagating aggressively through beacons causing the AI to become very passive if it fell behind in army value
Added and tweaked surrounding systems to help the AI do something drastic in case it falls behind in army. I.e at least attempt to claim a beacon or attack a weaker settlement/commander
Fixed bug where some options forgot to check if a fight was against the neutral planet.. I mean a neutral hostile! This stopped the AI from attacking player wielders sometimes
Fixed vision and exploration issue that could lead to the AI not finding enemy player towns and settlements
Fixed softlock in AI recruitment when it tried to move too large stacks between commanders, i.e the owner had a +1 stack size artifact
Fixed issue with calculating capacity of an army (how full it is) before scoring and trading troops
Fixed severe bug where AI would pay all of its gold instead of the calculated price when buying resources from the marketplace
Fixed incorrectly scripted building requirement for Smoldering Cave that caused AI not to build it
Fixed bug where AI would not build a required building on a built site it had reserved for upgrades
Fixed bug where AI would reserve too many small build sites for medium building upgrades in large settlements
Fixed AI not being aware of what buildings are already under construction in a town or settlement
AI - Battle
Temporarily block AI from attacking explosive barrels
Fixed ranged defenders in siege ending up exposed near the enemy
Fixed so that melee defenders in siege are more likely to be positioned towards the center opening
Random Map Generator
Fixed issue causing unnecessary restrictions on hostile spawns
Fixed issue causing some regions to not properly spawn entities
Updated layouts and item spawns
Added an additional option to child regions which can now be set as open which will result in no edges towards its parent region. Can be activated in the layout by adding “open” : true to a child entry
Updated some magic numbers and item spawns should now be more plentiful
Fixed issue which caused large entities to sometimes spawn very close to each other
Misc
Fixed not being able to unlock the “Oops!” and “Infernal Influence” achievements
Updated Branchings Trails, making the final fights harder
Fixed various issues that affected Macs running on Apple Silicon processors to run slow when Songs of Conquest lost focus
Fixed not being able to change the screen resolution in the options menu without encountering an exception
Added option to clear local player stats under Gameplay options
Fixed AI difficulty button in lobbies being locked when a team is actually just forced to be AI controlled but not forced to a specific difficulty
Fixed bug with “Auto equip stronger artifacts” feature, that would override validation and allow for unequippable artifacts to be unequipped. I.e remove a +2 command artifact with something else, leaving you with more troop stacks than allowed.
Fixed showing Range and Deadly Range in codex entries of troops that have no ranged attacks
Fixed issue where rebinding an action with multiple default bindings (such as “End Turn”) did not override all default bindings
Changed the bundle ID on mac builds back to its original value to fix issue with missing savegames