A Classic Adventure Strategy Game
 

Songs of Conquest
Early Access Changelogs

Current LIVE version

Changelog v0.99 — April 25, 2024

Older versions

Changelog archive

 
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Changelog v0.99– apr 25, 2024

Changelog v0.99

Adventure

  • Fixed troops belonging to newly recruited or revived wielders not having traits unlocked by research

  • Prevent being able to swap troop stacks between wielders when one of them is too big for their new “commander”

Battle

  • Fixed invisible blocking hex decoration

UI

  • Added setting for tooltip delay

  • Fixed auto scroll to bottom bug for gamepad when switching tabs in menus

  • Fixed incorrect threat levels being shown sometimes in battle menus

  • Added fade transitions when moving between heavy scenes

  • Made sure spellbook/bar tooltips are never drawn outside the screen

  • Fixed team queue beacon layout bug for >20 beacons

Map editor

  • Added ability to see the spread of the themes on towns and settlements in the map editor

  • Fixed AI difficulty dropdown misleadingly being initially visible even if AI team is not forced to have a specific difficulty

  • Added ability to see trigger identifier names directly on the map in the editor as a gizmo

Modding

  • Fixed issue on the Community Campaign screen where an exception sometimes were thrown due to a missing prefab

Multiplayer

  • Fixed issue when loading online saves and setting a single client to control two teams that where previously in a non-aggression pact

  • Fixed exception when trying to open spellbook in battle using hotkey while playing as a hostile in multiplayer

AI - Adventure

  • Fixed edge case issue where an AI on an easier difficulty setting that has taken the place of a human player can get stuck endlessly trying to tutor a wielder

  • Fixed various issues with moving towards and attacking towns that had walls. This affected both offense/defense

  • Fixed regression issue with emergency mode on beacon maps never being enabled

  • Fixed issue with threat propagating aggressively through beacons causing the AI to become very passive if it fell behind in army value

  • Added and tweaked surrounding systems to help the AI do something drastic in case it falls behind in army. I.e at least attempt to claim a beacon or attack a weaker settlement/commander

  • Fixed bug where some options forgot to check if a fight was against the neutral planet.. I mean a neutral hostile! This stopped the AI from attacking player wielders sometimes

  • Fixed vision and exploration issue that could lead to the AI not finding enemy player towns and settlements

  • Fixed softlock in AI recruitment when it tried to move too large stacks between commanders, i.e the owner had a +1 stack size artifact

  • Fixed issue with calculating capacity of an army (how full it is) before scoring and trading troops

  • Fixed severe bug where AI would pay all of its gold instead of the calculated price when buying resources from the marketplace

  • Fixed incorrectly scripted building requirement for Smoldering Cave that caused AI not to build it

  • Fixed bug where AI would not build a required building on a built site it had reserved for upgrades

  • Fixed bug where AI would reserve too many small build sites for medium building upgrades in large settlements

  • Fixed AI not being aware of what buildings are already under construction in a town or settlement

AI - Battle

  • Temporarily block AI from attacking explosive barrels

  • Fixed ranged defenders in siege ending up exposed near the enemy

  • Fixed so that melee defenders in siege are more likely to be positioned towards the center opening

Random Map Generator

  • Fixed issue causing unnecessary restrictions on hostile spawns

  • Fixed issue causing some regions to not properly spawn entities

  • Updated layouts and item spawns

  • Added an additional option to child regions which can now be set as open which will result in no edges towards its parent region. Can be activated in the layout by adding “open” : true to a child entry

  • Updated some magic numbers and item spawns should now be more plentiful

  • Fixed issue which caused large entities to sometimes spawn very close to each other

Misc

  • Fixed not being able to unlock the “Oops!” and “Infernal Influence” achievements

  • Updated Branchings Trails, making the final fights harder

  • Fixed various issues that affected Macs running on Apple Silicon processors to run slow when Songs of Conquest lost focus

  • Fixed not being able to change the screen resolution in the options menu without encountering an exception

  • Added option to clear local player stats under Gameplay options

  • Fixed AI difficulty button in lobbies being locked when a team is actually just forced to be AI controlled but not forced to a specific difficulty

  • Fixed bug with “Auto equip stronger artifacts” feature, that would override validation and allow for unequippable artifacts to be unequipped. I.e remove a +2 command artifact with something else, leaving you with more troop stacks than allowed.

  • Fixed showing Range and Deadly Range in codex entries of troops that have no ranged attacks

  • Fixed issue where rebinding an action with multiple default bindings (such as “End Turn”) did not override all default bindings

  • Changed the bundle ID on mac builds back to its original value to fix issue with missing savegames


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