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Changelog v1.5 — January 31, 2025
Notable additions
Simultaneous battles during multiplayer
Random maps reworked for game balance and better visual look
Notable bug fixes
Fixed bug where the Huskarl in some situations could throw the spear without the spear getting used up
Game balance
Skills now have level caps. Skill tier 2 can not be unlocked until wielder level 2 and skill tier 3 can not be unlocked until wielder level 3
Slightly lower neutral hostile growth rates
Adventure
Add an option in game lobby to disable Beacons of Power as victory condition for players who want to play on Beacon maps but with only the King of the Hill victory condition (they can still be used for teleportation)
Will now skip the option to fight friendly troops that want to join on campaign maps
When unlocking new troop generation in buildings, a number of those troops will immediately be added to the recruitment pool
Fixed only one building being destroyed per turn of razing a town, now it’s two per turn as intended
Fixed wrong variants being used for many non-interactive map entities (visual fix)
Fixed issue where wielder would never become visible after using a teleporter
Battle
Improved targeting when selecting hex to teleport to when casting Chaos Step or Dimensional Door
Fixed Huskarls not losing their spear if throwing it as a result of a Skinshifter challenge
Fixed Huskarls not losing their spear if throwing it at a battle obstacle
Fixed exception when using Challenge ability on a troop with negative movement stat
UI
Fixed campaign screen displaying Lorem ipsum text when hotswapping between gamepad and mouse/keyboard (and similar issues)
Multiplayer
Reduced the available server regions to the four (overwhelmingly) most popular ones to help with finding multiplayer games to join
Reduced the length of the join codes from 14 down to 5 characters making them easier to share
If a player that is in a battle disconnects, that battle is aborted and any opponent is returned to the adventure mode
Fixed “town defence” menu being closed because another player ejected their wielder from one of their towns/settlements
Various fixes for when host migration happens while other players are in battle
Fixed issues when loading save games from within a battle
Map changes
All random maps reworked
Random maps now include elevation and more varied biomes
Day/night cycle added to random maps along with dynamic weather
Added lobby map setting option to force type of starting town/settlement on random maps
Small reworks on conquest maps fixing mistakes and sometimes helping the AI on its easier difficulties
Updates to blockers and trees in most Vanir maps
Misc
Fixed erroneous availability setup in Warden class' Rigor power availability
Remove part of codex tutorial that explains how battle limitations work in multiplayer
All Conquest maps and Challenge maps have been cleared of unnecessary overridden component that was caused long ago due to an old bug
Fixed issue with fog of war that would sometimes occur at the ending cutscene for Loth mission 1
Fixed formatting issue tooltipping Vanir Essence buff from research
Fixed research formatting issues If using map editor to override a reward with research buffs
Fixed Vanir wielders not showing up in player stats menu