A Classic Adventure Strategy Game
 

Songs of Conquest Changelogs

Current LIVE version

Changelog v1.4 — December 17, 2024

Older versions

Changelog archive

 
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Changelog v1.4 — December 17, 2024

Notable additions

  • Vanir faction

  • Artifact sets - Added 7 artifact sets and 13 new artifacts

  • Gold loot from battles

  • Troop-specific research has been reworked, many final tiers now grant traits or abilities to the unit

  • Many neutral hostiles in the Conquest maps now has Vanir troops

Notable bug fixes

  • Map Unexpected Allies has had a few fixes for unreachable areas and point of interests

  • Fixed problem where towns with Lock Artwork enabled, could allow out of faction buildings in certain cases even without Mixed Factions enabled.

  • Fixed multiple cases where the AI could get stuck in reasoning, causing their turn to never end

Game balance

  • Lowered unit generation in Lean-to from 4 to 3

  • Raider skill now gives Looter 5/10/15 and has had its bonus to Pillage lowered

  • Increased Faey Spirit generation by 1 to 3

  • Changed exotic cost of Faey Grove from 10 gw to 5 gw and 5 aa

  • Changed exotic cost of Faey Court from 15 gw 5 aa to 10 gw 10 aa

  • Hearty Meals research buffed to now give 2/4/5 hp per tier and 1 dmg at final tier, was 1/2/3 hp and 1 dmg

  • Nature’s Blessing buffed to give 2/4/6 dmg and 2 hp at final tier, was 2/4/5 dmg and 1 hp

  • Almost all troop-specific research reworked, now granting more interesting bonuses overall and often traits or abilities at final tier

  • Scarred Brute now has Defend ability

  • Artificers initiative lowered from 22 to 19

  • Hellroars initiative lowered from 28 to 27

  • Shaman and Sage initiative lowered from 25/27 to 13/14

  • Crawler’s initiative increased from 32 to 35

  • Eth’dra damage increased from 8-12 to 9-14

Adventure

  • Prevent town wall gates in the fog of war from animating when someone passes through them

  • Prevent showing names of enemy wielders hidden by fog when holding ALT button

  • Fixed issue where multiple rewards on the same object and in the same random range always returned the same number.

  • Fixed issue where the tooltip for troops in the build menu didn’t show up

  • Make the right route slightly easier on “A Hot Deal”

  • Make the breakout slightly easier on “Early Bird”

  • Update starting armies for Ethylle, Gnaw and Ravenfayre

Battle

  • Fixed issue where trying to cast a spell on a troop usings it battle queue card instead targets troop on the battlefield’s bottom row

  • Fixed exploding barrels sometimes doing their damage twice

  • Loth’s Cultist’s and Oathsinger’s songs now have the same duration as the songs of other factions

  • Fixed ability targeting instructions popup not being hidden if the player ends the troop’s turn

UI

  • Added Vanir DLC menu to main menu

  • Fixed issue with advanced end turn behavior while playing with simultaneous turns enabled

  • Stopped showing level up notification and skill selection menu for wielders that lose a battle but still gain enough XP from it to level up

  • Added confirmation popup when exiting to main menu from pause menu to prevent accidentally losing progress

  • Fixed tutorials playing neverending “pencil writing” sound

  • Fixed gamepad softlock when selecting the wielder list when all wielders are dead

  • Fixed gamepad troop management menu being openable when the selected wielder is dead

  • Fixed Raider’s Market’s inventory not being scrollable with gamepad past a certain number of artifacts

Map editor

  • Added option to set map as defaulting to have Mixed Factions turned on in lobbies (and will play with Mixed Factions enabled if started from map editor)

  • Prevent ballistas from being included in a wielder’s army if starting a game from the map editor with the “Powerful starting army” option enabled

  • Fix issue if a pickup was set to be refilled on an interval and became invisible after the first interval

Multiplayer

  • Improved notifications when a non-aggression pact is left or broken

  • When a team is defeated (or a disconnected player’s team is killed) all of that team’s claimed map entities become unclaimed

  • Fix issue in game list where it said “Connecting…” forever if no games were active


Campaigns

  • Xbox - Fix hang that commonly affected An Empress’s Hope (Loth 4) on turn 28

AI - Adventure

  • Fixed rare case where an AI team could get softlocked if the only path to its intended destination would pass through both a portal and an area of the map where it would be too dangerous to move through

  • Fixed issue with AI disregarding threats in some places

  • Fixed issue with AI sometimes not being able to pathfind to town with walls

  • Fixed bug where AI commanders only defended town with walls

  • Fixed AI not being aggressive about attacking towns with walls in nearby regions

  • Fixed AI not taking distance into account when selecting place to recruit from

  • Fixed issues with AI mules not delivering troops to other wielders than the main wielders

  • Fixed issues with trying to calculate how many troops each wielder wants to have

  • Fixed issue where not enough troops recruited by mules went to the main wielder

  • Changed AI to be more desperate in attacking/claiming towns & settlements if it doesn't own any

  • Changed so AI wielders don't block each other when selecting target regions

  • Increased chance of building a rally point when conquering a large settlement

  • Tweaked region pathfinding to have better cost estimates for regions and hostiles

  • Added the ability for AI to re-evaluate which wielder should be considered its main wielder

  • Added the ability for AI wielders to exchange artifacts with each other

AI - Battle

  • Fixed issue that caused ranged troops to move instead of attacking from current position

  • Fixed AI bombard option not giving extra penalty for killing off a friendly stack

  • Fixed AI doing costly or meaningless attacks with very weak troops

  • Fixed AI troops destroying obstacle "in its path" after having already passed it

  • Improvements to battle AI regarding town wall gates in sieges

  • Improved positioning when trying to protect ranged troops from enemy troops

  • Added small bonus for ranged troops when attacking based on number of allies the enemy target can potentially attack

  • Increased AI scoring for stack kills vs removing damage per round

Audio

  • Fixed mass spam of sound effect that could happen when camera snaps to follow other team’s wielders

  • Fixed sound effect being played when trying to move the camera to focus on current wielder, even if the camera didn’t actually move

Map changes

  • Added an Aurelian Milestone to the western part of Triad Pass

  • Fixed an issue in Triad Pass where the roads in purple players town became a square

  • Moved a blocking piece of set decoration in the middle of Four Corners that interfered with the player walking on the road

  • Removed an unintentional waterfall that had been created in Good Neighbours

  • Removed a tree that blocked an urn resource in the challenge map The Plateau

  • Calm Before the Storm now has more music variety and will not be stuck on silent

  • Fixed bug in Loth 4 where you could witness a story trigger about dragons even after enemy has killed the dragons

Misc

  • Xbox - Fix hang in loading screens between world map and battle prevalent on larger maps

  • Fixed main menu swapping background map unnecessarily

  • Fixed tooltip of Wait ability to avoid misleading hint about movement cost.

  • Fixed the first hill with the gold mine in Rana mission 4, to more clearly communicate height difference

  • Added beast status for Wolfs and Silvermanes

  • Updated tutorial images for level-up tutorials

  • Conquest map “Conquest” has had the faction of the second team changed from Loth to Vanir

  • Fixed bug in Loth 4 where you could get a story trigger about seeing dragons even if the enemy had already cleared the dragons.

  • Fixed some problems with unreachable areas in map Unexpected Allies

  • Fixed a strange looking waterfall in Barya mission 2

  • Fixed bug where there was a slight chance you could get stuck inside Lady Hammond’s walls during Barya mission 2

  • Changed music playlist in Calm before the Storm to avoid a sudden silence

1.4.10

  • Fixed missing random faction icon in player lobby

  • Fixed artifact-swapping edge case where AI would getting stuck in endless trading of artifacts

  • Fixed exception stemming from special effects trying to play on objects that have been destroyed

  • Fixed exception on Steam Deck where it was trying to use a graphics quality setting that no longer exist

  • Fixed Wielder sheet not updating artifact set bonuses

  • Fixed that Vanir DLC menu could cause an exception when being closed by using the ESC key

  • Speculative fix for issue with banners on towns that the player has not seen yet

  • Speculative fix for random crash to desktop

  • Updated Blind Hatred spell description

  • Updated Go East map with fix for impassable road and misc visual issues

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