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Changelog SteamDeck – December 19, 2023

Steam Deck Changes or Improvements

  • Completely new control scheme for controlling Wielders (inspired by Northgard)

  • Adapted existing menus to work well with Gamepad

  • Added a new menu for transferring & managing troops for Gamepad

  • Added Large text mode to improve text readability for the Steam Deck

  • Added Gamepad button prompts to UI

  • Added D-pad shortcuts to access HUD UI in an intuitive way

  • New control scheme for moving troops and casting spells in Battles

  • Added ability to quickly snap to enemy troops for quicker attacks & spell casting in Battles

  • New tutorials for Gamepad

  • Automatically open the on-screen keyboard for text input (Steam Deck & Steam Big Picture Mode only)

  • Added Gamepad specific gameplay settings

  • Added menu showing Gamepad layout in Pause Menu

  • Reduced the number of layers in our real-time lightmapping system

  • Optimized terrain rendering shader

  • Reduced the number of materials to increase batching capabilities

  • Increased the size of the terrain system chunks to increase batching capabilities

  • Moved roads out of the decal system so that we can remove or reduce decals on lower settings

  • Tweaked the worldwide particle effects to be more performant and to create fewer draw calls

  • Created a system for frame rate throttling where the frame rate is reduced in menus and when idling

  • Created a battery-saving system that increases the frame rate throttling even further

  • Made sure the optimal settings are set as default when starting the game on a Steam Deck for the first time

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