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Changelog SteamDeck – December 19, 2023
Steam Deck Changes or Improvements
Completely new control scheme for controlling Wielders (inspired by Northgard)
Adapted existing menus to work well with Gamepad
Added a new menu for transferring & managing troops for Gamepad
Added Large text mode to improve text readability for the Steam Deck
Added Gamepad button prompts to UI
Added D-pad shortcuts to access HUD UI in an intuitive way
New control scheme for moving troops and casting spells in Battles
Added ability to quickly snap to enemy troops for quicker attacks & spell casting in Battles
New tutorials for Gamepad
Automatically open the on-screen keyboard for text input (Steam Deck & Steam Big Picture Mode only)
Added Gamepad specific gameplay settings
Added menu showing Gamepad layout in Pause Menu
Reduced the number of layers in our real-time lightmapping system
Optimized terrain rendering shader
Reduced the number of materials to increase batching capabilities
Increased the size of the terrain system chunks to increase batching capabilities
Moved roads out of the decal system so that we can remove or reduce decals on lower settings
Tweaked the worldwide particle effects to be more performant and to create fewer draw calls
Created a system for frame rate throttling where the frame rate is reduced in menus and when idling
Created a battery-saving system that increases the frame rate throttling even further
Made sure the optimal settings are set as default when starting the game on a Steam Deck for the first time