Changelog v0.75.4 — May 17, 2022

Fixes & Improvements

Notable fixes

  • Potentially fixed when buildings became invisible (Please report if this still occurs)

Additions

  • All spells can now be reviewed and studied in the Codex

  • Mini-tutorial describing the “Momentum” battle mechanic

  • “Restart mission” button to “Defeat” screen and Game Menu when playing campaign missions

Gameplay

  • Fix exception in battle resulting from rare timing issues with “song” type troop abilities

  • Update mission 3 in From the Ashes campaign so that you can't have two P’cha in the mission

  • Lower difficulty of Song of Stoutheart mission 3 and 4

  • Garrison troops supplied by Guard towers doubled

UI

  • Clarify locked state on Faction, Color, Wielder options in the lobby. Some options that can be locked in the map design are now visualized with a padlock on the non-interactable option button

  • Display “Unknown” state on opponents Wielder option in multiplayer lobby

  • Don’t show the auto battle button for enemy human teams. Also disable it when it is not the current player’s turn

  • Fix bug that caused ESC button to stop working in defense menu after viewing purchase troops menu

  • Add confirmation popup to “Reset campaign progress” button in the options menu

  • Make sure Codex content area scroll position is reset when changing content

AI

  • Make Easy AI easier

  • Possibly fixed AITerrain exception

Localization

  • Misc language updates

  • Fix issue with Codex categories not changing translations when changing language in options

Map Editor

  • Fix issue where drawing a lot of roads caused exceptions

Multiplayer

  • Fix issue where hosting an loading a save game in multiplayer often selected Europe

Audio

  • Fix “double” music playing on Main menu after Credits

  • Enable looping of music on Main menu

Misc

  • Fix issue where NPC animals sometimes would get an mesh out of range exception

  • Fix issue where the artwork of build sites would be spawned under buildings when loading a game or returning from battle

  • Fix potential issues with invalid troops being stored in towns and settlements that would cause an exception when attacking them

  • Fix null reference when an artifact was dropped on the ground

  • Fix issue where temporary wielders would pick up artifacts if there was not enough space for them on the ground. This would often cause exceptions when being defeated after attacking a town or settlement

  • Remove some redundant network traffic in battles

  • Fix crash bug when one or more of the save files are corrupt

Christian Knutsson