Changelog v0.75.4 — May 17, 2022
Fixes & Improvements
Notable fixes
Potentially fixed when buildings became invisible (Please report if this still occurs)
Additions
All spells can now be reviewed and studied in the Codex
Mini-tutorial describing the “Momentum” battle mechanic
“Restart mission” button to “Defeat” screen and Game Menu when playing campaign missions
Gameplay
Fix exception in battle resulting from rare timing issues with “song” type troop abilities
Update mission 3 in From the Ashes campaign so that you can't have two P’cha in the mission
Lower difficulty of Song of Stoutheart mission 3 and 4
Garrison troops supplied by Guard towers doubled
UI
Clarify locked state on Faction, Color, Wielder options in the lobby. Some options that can be locked in the map design are now visualized with a padlock on the non-interactable option button
Display “Unknown” state on opponents Wielder option in multiplayer lobby
Don’t show the auto battle button for enemy human teams. Also disable it when it is not the current player’s turn
Fix bug that caused ESC button to stop working in defense menu after viewing purchase troops menu
Add confirmation popup to “Reset campaign progress” button in the options menu
Make sure Codex content area scroll position is reset when changing content
AI
Make Easy AI easier
Possibly fixed AITerrain exception
Localization
Misc language updates
Fix issue with Codex categories not changing translations when changing language in options
Map Editor
Fix issue where drawing a lot of roads caused exceptions
Multiplayer
Fix issue where hosting an loading a save game in multiplayer often selected Europe
Audio
Fix “double” music playing on Main menu after Credits
Enable looping of music on Main menu
Misc
Fix issue where NPC animals sometimes would get an mesh out of range exception
Fix issue where the artwork of build sites would be spawned under buildings when loading a game or returning from battle
Fix potential issues with invalid troops being stored in towns and settlements that would cause an exception when attacking them
Fix null reference when an artifact was dropped on the ground
Fix issue where temporary wielders would pick up artifacts if there was not enough space for them on the ground. This would often cause exceptions when being defeated after attacking a town or settlement
Remove some redundant network traffic in battles
Fix crash bug when one or more of the save files are corrupt